whist
/wist/
Definition
Noun: 1. A trick-taking card game: Whist is a classic card game for four players, arranged in two partnerships. The standard 52-card deck is used. The primary objective is for a partnership to win more tricks than the opposing partnership. The game involves strategy, memory, and communication through legal plays.
Examples of Usage
- Noun:
- In the 18th and 19th centuries, whist was an extremely popular social game.
- They spent the evening playing a few quiet rounds of whist.
- The rules of whist are simpler than its descendant, bridge.
Advanced Usage
- "To play a hand of whist": To participate in one complete deal of the whist game.
- Shall we play a final hand of whist before we leave?
- "Dummy whist" or "Whist for three": A common variation of the standard game that allows for three players, where one hand is placed face-up on the table as the "dummy."
- Since we only have three people, we can play dummy whist.
Variants and Related Words
- Bridge (n): A more complex and strategic card game that evolved from whist. Bridge uses a similar partnership structure and trick-taking mechanism but introduces bidding.
- Trick (n): In card games like whist, a trick is a round of cards where each player plays one card. The highest-ranking card of the suit led (or a trump card) wins the trick.
- Trump (n/v): In some variations of whist, a suit may be designated as "trump," meaning cards of that suit outrank all cards of other suits for the duration of a hand.
Synonyms
- Card game: A general term for any game using playing cards as the primary equipment.
- Trick-taking game: A category of card games where the objective revolves around winning rounds (tricks). Whist is a foundational example.
Related Phrases
- To follow suit: In whist and similar games, to play a card of the same suit as the first card played in a trick. This is a fundamental rule unless a player has no cards of that suit.
- You must follow suit if you can.
- To lead a trick: To play the first card in a trick, thus determining the suit that others must follow if possible.
- It's your turn to lead the next trick.
Noun
-
a card game for four players who form two partnerships; a pack of 52 cards is dealt and each side scores one point for each trick it takes in excess of six
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